vwin官网 >> 热点新闻 >> 暴雪:减速的盛行与高机动英雄地位的提升

暴雪:减速的盛行与高机动英雄地位的提升

作者:寒笙  来源: NGA  发布时间: 2017-07-08 14:35:30  178vwin官网玩家群:339848788

看来vwin官网的天梯又要产生新一轮的变化了!一起来看看暴雪的想法吧!

 MattVi (Senior Game Designer):

To give a bit of insight from a Hero Design perspective, one thing we have to be careful about when using Root effects is that they clear the target's Move orders. This can feel super awkward as an enemy if you don't realize you were hit by a CC (why did my Hero stop moving?), and is the reason that our existing Root effects tend to be on very visually distinct, noticeable abilities. We've sometimes opted to do a very large Slow instead of a Root in places where this felt problematic.

To some extent the reduced effectiveness of Slows on high-mobility heroes is important because they're dependent on their mobility, but you raise a good point that their relative value is affected by the prevalence of Slows. This is something we're keeping an eye on, and it's likely you'll see some more CC effects that work on high-mobility heroes in the future (like Stukov's Lurking Arm).

从游戏设计的观点来看,我们需要小心的一点是,定身会取消目标的移动指令。如果你中了定身却无法及时意识到这点,你会感觉很尴尬(为什么我的英雄不动了?)。这也是为什么我们的定身效果都是附带在有显眼视觉效果的,容易被注意到的技能上。有时如果这一点无法实现,我们会用一个大减速来替代定身。

从某种角度上讲,减速对高机动英雄的影响比较小是很重要的一点,因为他们很依赖自身的机动性。确实,现在减速的泛滥使得高机动英雄的价值变得更高。我们也在关注这一点。你会在未来看到更多能够限制高机动英雄的控制技能(比如斯图科夫的潜伏手臂)。

 

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